A1 Journal article (refereed), original research

Re-using Digital Narrative Content in Interactive Games

Publication Details

Authors: Wolff Annika, Mulholland Paul, Zdrahal Zdenek, Joiner Richard

Publisher: Elsevier

Publication year: 2007

Language: English

Related journal or series: International Journal of Human-Computer Studies

Volume number: 65

Issue number: 3

Start page: 244

End page: 272

Number of pages: 29

ISSN: 1071-5819

JUFO level of this publication: 0

Digital Object Identifier (DOI): http://dx.doi.org/10.1016/j.ijhcs.2006.10.003

Open Access: Not an Open Access publication

Location of the parallel saved publication: http://oro.open.ac.uk/7808/1/TINY-project-paper.pdf


This paper presents a model, called
Scene-Driver, for the re-use of film and television material. We begin
by exploring general issues surrounding the ways in which content can be
sub-divided into meaningful units for re-use and how criteria might
then be applied to the selection and ordering of these units. We also
identify and discuss the different means by which a user might interact
with the content to create novel and engaging experiences. The
Scene-Driver model has been instantiated using content from an animated
children's television series called Tiny Planets, which is aimed at
children of 5–7-year old. This type of material, being story-based
itself, lends itself particularly well to the application of narrative
constraints to scene reordering, to provide coherence to the experience
of interacting with the content.

We propose an interactive
narrative-driven game architecture, in which a user generates novel
narratives from existing content by placing “domino” like tiles. These
tiles act as “glue” between scenes and each tile choice dictates certain
properties of the next scene to be shown within a game. There are three
different game-types, based on three different ways in which tiles can
be matched to scenes. We introduce algorithms for generating legal
tile-sets for each of these three game-types, which can be extended to
include narrative constraints. This ensures that all novel orderings
adhere to a minimum narrative plan, which has been identified based on
analysis of the Tiny Planets series and on narrative theories. We also
suggest ways in which basic narratives can be enhanced by the inclusion
of directorial techniques and by the use of more complex plot
structures. In our evaluation studies with children in the target
age-range, our game compared favourably with other games that the
children enjoyed playing.

Last updated on 2017-14-12 at 14:06