A1 Journal article (refereed), original research

Let the games begin: the relationship between video gaming and entrepreneurial mindsets


Publication Details

Authors: Kraus Sascha, Niemand Thomas, Scott Stephanie, Puumalainen Kaisu, Oberreiner Raphael

Publisher: Emerald

Publication year: 2021

Language: English

Related journal or series: Journal of Small Business and Enterprise Development

ISSN: 1462-6004

eISSN: 1758-7840

JUFO level of this publication: 1

Digital Object Identifier (DOI): http://dx.doi.org/10.1108/JSBED-09-2021-0360

Open Access: Not an Open Access publication


Abstract

Purpose

This article addresses the need for further conceptual development of the factors that influence the development of the entrepreneurial mindset. It focuses on finding a link between the classic mental models of entrepreneurship and those that are employed during video game play to explore if similarities exist.

Design/methodology/approach

Using theories of entrepreneurship and opportunity recognition, the study examines a sample of 217 video gamers.

Findings

The results of this study suggest that an individual who exhibits a high level of entrepreneurial orientation (EO) has an enhanced opportunity recognition capability when the intensity of playing video games is also high. Various genres of games were controlled for; however, it was found that shooting games have the highest effect on the emergence of opportunity recognition.

Originality/value

Thus, the study reveals that some game activities can be linked to entrepreneurial cognitions. This has implications for the entrepreneurial intent literature as it reveals certain actions can be linked with entrepreneurial information processing. These findings are useful for game designers and managers as well.


Last updated on 2022-14-01 at 14:13