A3 Book section, chapters in research books

Ethics of Interactive Storytelling

Open Access publication

Publication Details

Authors: Hyrynsalmi Sami, Kimppa Kai K., Smed Jouni

Editors of book: Bostan, Barbaros

Edition name or number: 1

Publication year: 2021

Language: English

Title of parent publication: Games and Narrative: Theory and Practice

ISBN: 978-3-030-81537-0

eISBN: 978-3-030-81538-7

JUFO level of this publication: 2

Digital Object Identifier (DOI): http://dx.doi.org/10.1007/978-3-030-81538-7_10

Open Access: Open Access publication

Location of the parallel saved publication: http://urn.fi/URN:NBN:fi-fe2021121360195


When used in its best way, interactive storytelling has the power to create unique, adaptive and unforgettable stories for an interactor. However, the same mechanisms that are able to create elements of surprise and joy can be used to construct ethically questionable and even malevolent experiences. As the creators are often held responsible for their work and their consequences, whether these are intentionally done or not, ethical consideration should be taken into account as early as possible. This chapter seeks to line out possible threats and their ethical consequences in the design and implementation of interactive stories. To approach the ethical issues at hand, we divide interactive storytelling into four key elements—designer, platform, storyworld and interactor—and review separately the ethical considerations related to them.

Last updated on 2021-23-12 at 08:20