A1 Journal article (refereed), original research

Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience


Open Access hybrid publication


Publication Details

Authors: Laato Samuli, Rauti Sampsa, Islam A.K.M. Najmul, Sutinen Erkki

Publisher: Elsevier

Publication year: 2021

Language: English

Related journal or series: Computers in Human Behavior

Volume number: 121

ISSN: 0747-5632

eISSN: 1873-7692

JUFO level of this publication: 2

Digital Object Identifier (DOI): http://dx.doi.org/10.1016/j.chb.2021.106816

Open Access: Open Access hybrid publication


Abstract

Augmented reality (AR) games such as location-based games add virtual content on top of the real world. We investigate why playing these games feels meaningful to players by focusing on the dimensions of imagination and sociality. We theorise a structural model that we test with data collected from a global sample of players of the popular AR game Pokémon GO (N = 515). Our findings show that nostalgic feelings about Pokémon increased imagining AR content in the real world. Surprisingly, using imagination in this way was a much stronger predictor of affection towards the fictional pokémon creatures than nostalgia. The affection towards the fictional creatures, in turn, increased the meaningfulness of playing. Regarding the social factors, community identification and social self-efficacy increased players' sense of meaningfulness of playing. As our study's main design implications, we highlight the importance of socially shared narratives and harnessing the players' imagination to support a sense of meaningfulness of playing.


Last updated on 2021-03-08 at 10:54