A4 Conference proceedings

Increasing collaborative communications in a programming course with gamification: a case study


Publication Details
Authors: Knutas Antti, Ikonen Jouni, Nikula Uolevi, Porras Jari
Publication year: 2014
Language: English
Title of parent publication: Proceedings of the 15th International Conference on Computer Systems and Technologies
ISBN: 978-1-4503-2753-4
JUFO-Level of this publication: 1
Open Access: Not an Open Access publication

Abstract
In this case study we present an approach for using gamification elements to increase online student collaboration. In the study a gamified online discussion system was added to an introduction to programming course, with the aim of motivating the students to help each other. The actions in the discussion systems were analyzed and compared with user profiles and a student survey. The system had a positive impact on the course, increasing student collaboration, reduced response times and made course communications 88% more efficient by reducing email traffic.

Last updated on 2017-22-03 at 14:21

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