A1 Journal article (refereed), original research

Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry


Open Access publication

Publication Details
Authors: Mohammadi Manouchehr, Eskola Roope, Mikkola Aki
Publication year: 2020
Language: English
Related Journal or Series Information: Applied sciences
Volume number: 10
Issue number: 12
eISSN: 2076-3417
JUFO-Level of this publication: 1
Open Access: Open Access publication

Abstract
Real-time simulation models based on multibody system dynamics can
replicate reality with high accuracy. As real-time models typically
describe machines that interact with a complicated environment, it is
important to have an accurate environment model in which the simulation
model operates. Photogrammetry provides a set of tools that can be used
to create a three-dimensional environment from planar images. A created
environment and a multibody-based simulation model can be combined in a
Unity environment. This paper introduces a procedure to generate an
accurate spatial working environment based on an existing real
environment. As a numerical example, a detailed environment model is
created from a University campus area.

Last updated on 2020-22-06 at 15:17