A1 Journal article (refereed), original research

Innotin game supporting collective creativity in innovation activities

Open Access publication

Publication Details
Authors: Parjanen Satu, Hyypiä Mirva
Publisher: Elsevier
Publication year: 2019
Language: English
Related Journal or Series Information: Journal of Business Research
Volume number: 96
Start page: 26
End page: 34
Number of pages: 9
ISSN: 0148-2963
eISSN: 1873-7978
JUFO-Level of this publication: 2
Open Access: Open Access publication
Location of the parallel saved publication: http://urn.fi/URN:NBN:fi-fe201901172394


To support collective creativity in
innovation interdisciplinary methods are required. This study introduces the Innotin
game to support collective creativity. This multiple case study includes three
co-design workshops, where the Innotin game was played. The primary research question
is how can gamification support collective creativity in multi-actor innovation
activities? The first objective is to study the experiences of the players of the
Innotin game and examine how the game supports creativity according to them and
what they consider is essential in the game. The second objective is to define
the results of the co-design workshops. What kinds of ideas were generated with
the help of the game and what did the players learn during the game? The results of this study indicate
that low-tech (board) games can be developed into a method that enhances
creativity between collaborators in innovation activities.

Last updated on 2020-20-03 at 10:03

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