A1 Journal article (refereed), original research

Gamification Procedure based on Real-time Multibody Simulation


Open Access publication

Publication Details
Authors: Jaiswal Suraj, Islam Md Iftekharul, Hannola Lea, Sopanen Jussi, Mikkola Aki
Publication year: 2018
Language: English
Related Journal or Series Information: International Review on Modelling and Simulations
Volume number: 11
Issue number: 5
ISSN: 1974-9821
JUFO-Level of this publication: 1
Open Access: Open Access publication

Abstract

Gamification aims to redirect the motivating power of game mechanics towards a non-entertainment field to encourage user engagement. In the field of mechanical engineering, the gamification concept can be combined with real-time multibody simulation. The objective of this paper is to demonstrate how gamification can be used to analyze user experiences of a mobile machine. As a case study, an excavator is modeled using a semi-recursive multibody formulation. The excavator model is customizable and offers different sizes for a bucket and dipper arm’s hydraulic cylinder. In the excavator model, gamification introduces game elements: goals such as filling the industrial hopper, obstacles such as utility poles, challenges such as fuel gauge, time constraint such as a timer, and fantasy element such as visualization graphics. The effect of different product features, such as the hydraulic system parameters, on the users’ performance are analyzed. A product development team can utilize this information to improve the product design.


Last updated on 2019-13-03 at 12:00