Education project

Purchasing Education Research Syndicate: Industry 4.0 Skills Transfer (PERSIST)


Project Details
Start date: 01/09/2019
End date: 31/08/2022

Funder
European Commission

Abstract

The focus of Project PERSIST is to analyse the role of
Purchasing and Supply Management (PSM) in the era of I4.0
(machine-to-machine communication). This underlying subject is
developing in a fast pace and higher education needs to prepare for the
role of new content and new forms of education. New competencies will be
required and the need for new, interactive, student-centred teaching
approaches is subsequent. The project members see the opportunity to
benefit from the technology changes to support future education. A
tailored education system will most likely help to develop future
competencies.

Project PERSIST aims to prepare
students and lecturers with a student-centred approach of competency
driven learning, in which the learning and teaching of knowledge,
professional and interpersonal skills, and intrapersonal character
traits is stimulated.

The project's objectives:

  • identify those skills which are likely to prevail and those which are
    newly added to the profile of a European purchaser to develop an I4.0
    PSM Skill framework
  • develop a module-based
    course for higher education in Master programs to teach these skills
    and perhaps the interested and willing to become associated members
  • develop new, gamification and playful interaction oriented didactical
    elements for that studentcentred teaching approach, including a gamified
    MOOC.
  • Implement the course at the participating universities and at those of the 5 associated members

The
materials will be freely available for (European) universities and other stakeholders.

The
creation of these resources has been (partially) funded by the ERASMUS+
grant program of the European Union under grant no.
2019-1-NL01-KA203-060501. Neither the European Commission nor the
project's national funding agency Nuffic are responsible for the content
or liable for any losses or damage resulting of the use of these
resources.




Last updated on 2021-18-06 at 12:11